Latest playtest was a 1916 Western Front game between my British (Attacking)
Vs Germans.
Pretty standard forces. I opted for 11 Battalions of Infantry supported by a
MkIV tank upagainst a German force with full artillery and MG allocation. Not a
blood bath BUT I didn't win. Game was over at the end of turn 4 with some nifty
end of game rolls from the Defender. Things not helped out by my poor dice
rolling. Out of 30 D6 rolled I managed one 6 which left my attack unsupported.
Pretty close in terms of game play with the British finally breaking into the
Trench line and taking a forward redoubt but not enough to score a victory and
in fact the VPs game an overwhelming victory to the Germans.
Close up view from the Germans looking towards the British start line at the
end of the British 3rd Turn, Casualties have started to mount (Top Right
corner), however the Germans are very weak. A Damaged gun and a damaged MG are
all that oppose two attacking battalions in the objective square (the one with
the flag).
Overview at the end of Turn 3. The first attack on the British
left flank (Attacking R to L) has been repulsed while the MKIV (unpainted sorry)
and infantry have succeeded in taking the forward bunker.
German Turn 3 however was a different picture as a point barrage hits the newly
captured position before the two weakened battalions (2 Bases and 3 bases) can
be assaulted. End result is the withdrawal of the British to their start lines.
As this was a playtest we spent a few moments checking the mechanism for main
and supporting attacks from two flank attacks being launched.in a pincer
movement.
8 to 9 on the left hand attack and 8 to 8 on the right hand attack. Not
great odds however the German defenders are a single base and I am hoping to win
by virtue of destroying the enemy.
All told an enjoyable game again. I need to review my terrain but Western
Front isn't my main focus in the Great War so will have to see what happens.
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