I wanted something to bridge the gap between the 1:1 game and the 1:5 "operational" level games. And a change look at Colours and the cracking 1/200th game using "Blood and bridges" sent me thinking. My mate and I have have access to the rules in the World at War series (Eisenbach Gap, Blood and Bridges and Death of 1st Panzer) and a simple reading through and measuring leads to the following ideas:
Counters in the game effectively show a unit can take 1 hit or 2 hits. a 1 hit counter is 1 or 2 vehicles, 2 hits represent 3 or 4. Replace "hits" with model vehicles and you have a game on table with about 5 - 10 NATO vehicles against 10 - 25 WP. Sounds doable with my collections. For example "Team Yankee" (yes that one) in the board game is HQ, 2 Tank Platoon Counters, Infantry Platoon Counter, M113 Transport Counter, ITV. Replacing with models becomes 5 M1, 2 M113 (with Infantry) and 2 ITV Models. Other scenarios add or remove about a platoons worth of equipment.
The hex size represents 150 metres/yards. 1" per 50m is used on a number of operational rules so isn't a massive leap with 3" replacing 1 hex. This makes a 13 hex map 39" wide. So a 4' wide table sounds doable. 6 - 8' in length.
Rules for most things are already present. Helos, Arty, Mortars, ATGW, AAGW, Smoke, Jamming etc etc. Might get a play test in on Sunday :)
Sounds excellent. Will watch this with interest, as I have the games and minis, and never considered how each might complement each other perfectly.
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