Wednesday, 28 December 2016

7 Days at Kursk - Day One - Game 1


LSSAH Sector Game 1
This is snapshot of the terrain in the immediate vicinity of the starting actions on the first day. Hill 228.6 is on the left hand side and 220.5 is slightly North East.


This pitches the elements of 8.Komp/II.Rgt-2 against elements of the lead battalion of 151 Rifle Regiment.

German Platoon (1 Officer)  Points=182   13 BR       
Grenadier Platoon                 100 Pts     11-r BR
- Platoon HQ (6 men)
- Squad 1 5 men + 3 man MG42 team  +4 Pts
- Squad 2 5 men + 3 man MG42 team  +4 Pts
- Squad 3 5 men + 3 man MG42 team  +4 Pts

- Combat Medic                      8 Pts     0-r BR
- MG42 Team (3 men)                18 Pts     1-r BR
- Medium Mortar Team               24 Pts     1-r BR

- Foxholes for 20 men              20 Pts       0 BR

Soviet Company (4 Officers) Points=188  16 BR
Rifle Company                     188 Pts     16-i BR

Company HQ (4 Men)

- Platoon HQ (3 men)
- Squad 1 8 men
- Squad 2 8 men
- Squad 3 8 men
- Squad 4 8 men

- Platoon HQ (3 men)
- Squad 1 8 men
- Squad 2 8 men
- Squad 3 8 men
- Squad 4 8 men
                
- Platoon HQ (3 men)
- Squad 1 8 men
- Squad 2 8 men
- Squad 3 8 men
- Squad 4 8 men

WW2 - BG Kursk - 7 Days at Kursk - Day One

I am not one to chase the perfect list and have always tended to try and follow "reasonable" historical structures.  So I have thought about doing the same for BG Kursk.  These are my interpretations for specific games on the Southern Pincer for a series of games covering 5 - 12 July 1943 which I have called the 7 days at Kursk.  The ideas of the games is that it lets me field specific forces which in turn drives the painting progress :)

Day One - 5 July.

In the morning you have:

  • 8.Komp/II, Rgt -2/LSSAH capturing Hill 228.6 and then being subject to a counter attack by units of 151 Rifle Regiment. 
  • Once the counter attack had been dealt with, LSSAH then prepared to launch its attack on Hill 220.5. This was an attack with dismounted Grenadiers supported by Tigers and Sturmgeschutz;  then, onto the second belt with the Panzergruppe being brought forward with an intermediate action involving the Tiger company against 230th Tank Regiment counter-attack
  • DR attacking Beresoff/Beresov and then the second belt with dismounted Grenadiers and no armour support which includes facing a counter attack by Soviet armour in front of Beresoff/Beresov.
  • T attacking Gremuchi with dismounted Grenadiers supported by Tigers and Sturmgeschutz with the Panzergruppe being brought up very quickly to continue the attack
As a taster this is a small snapshot of the terrain in the region taken from Google Earth with the Kursk historical maps overlay


My initial idea was to break each of the engagements down into constituent parts but as BG Kursk is a game and not a simulation, pieces of it don't quite fit the game system.  So I have decided to bathtub up each Divisions actions into one game per day (3 Divisions, 7 Days = 21 games) and play some more generic type games.

So the new sequence will see LSSAH and T having a mix of forces while DR will be mainly an infantry and artillery fight up. In all cases the Soviet defenders will see a strong infantry contingent supported by armour and artillery.