This is the Skaven army from the GW Starter with IIRC a unit of Skaven with Halberds. Not very well painted or bare plastic. Any more spare sprues I find will also be thrown in.
As with all gamers, projects come and go. Models you were thinking of moving on get a new lease of life due to a comment in the Hobby or a movie on TV. This will hopefully be my record of my best endeavours not to start anything new until I have at least completed 75% of what I already have....as if that is ever going to happen ;)
Monday, 1 September 2014
Wednesday, 27 August 2014
Retro Gaming - WRG Modern ideas Part 1
What have I started, I am now back to looking in old books for individual platoon organisations. Oh well, nothing really changed I have been so focussed on higher level that I can't remember anything about the lower level org of my soviet forces.
My first game will be something simple as just running one or two Combat Recce Patrols (CRP) down a road towards a village.
The CRP will be followed at a distance of between 5 and 10 Km by the remainder of the Forward Security Element (FSE). If I assume that the forces are going to be moving at the tracked Medium movement rate this means that even flat out they are going to be separated by something like 10 turns and probably more. The ideas is that the CRP, and FSE, are there to provide security warning for the main body, which is at least another 10 turns behind the FSE so I can probably fight some lower level engagements before having to worry about the bigger stuff. So remind me why I am using 6mm for this, surely 15mm or larger would have been appropriate?
If I assume, as this is just a try out, that I am concerned about the small scale actions of the CRP and FSE then the sector of advance is small and in fact would probably have only been on one axis of advance so I can just put a small strip of terrain down and then "just" randomise what the CRP encounters and how the FSE deals with it and sets the conditions for the main body to either bypass or attack.
My first game will be something simple as just running one or two Combat Recce Patrols (CRP) down a road towards a village.
The CRP will be followed at a distance of between 5 and 10 Km by the remainder of the Forward Security Element (FSE). If I assume that the forces are going to be moving at the tracked Medium movement rate this means that even flat out they are going to be separated by something like 10 turns and probably more. The ideas is that the CRP, and FSE, are there to provide security warning for the main body, which is at least another 10 turns behind the FSE so I can probably fight some lower level engagements before having to worry about the bigger stuff. So remind me why I am using 6mm for this, surely 15mm or larger would have been appropriate?
If I assume, as this is just a try out, that I am concerned about the small scale actions of the CRP and FSE then the sector of advance is small and in fact would probably have only been on one axis of advance so I can just put a small strip of terrain down and then "just" randomise what the CRP encounters and how the FSE deals with it and sets the conditions for the main body to either bypass or attack.
Going back to my roots - WRG Rules
When I first started playing wargames, WRG was the staple rule set for a good proportion of the gamers I knew. Then we moved on as more rules came out with new ideas and concepts and my WRG sets fell into the unused pile. We now have a glut of rules for possibly any conceivable engagement at any game scale at multiple levels of command and control.
I wondered what would happen if I went back to one of the first rule sets I ever used and played a couple of games with them and what would be my experience; would it be a renaissance?
For this I am going to go back to the WRG Modern rule set published in 1979 for the period 1950 - 1985. These rules were for 1:1 engagements at the Company combat team up to Battalion Battlegroup level. This fits in with my fleeting interest in Cold War 1985 engagements where NATO forces are likely to be at the Battalion level and the WP forces will enter from the line of march. It means I can play out small engagements without having to go the Operational level for some things.
What it does mean is that I will probably buy more vehicles and Infantry as I am unlikely to strip off my MSH units from their bases. But it does mean that all my terrain has more of a meaning than the slightly abstract representation it did before.
Biting off too much in one go is a sure way to lose enthusiasm so I am going to try out some simple Battle Drills with about a company to see how it goes.
I wondered what would happen if I went back to one of the first rule sets I ever used and played a couple of games with them and what would be my experience; would it be a renaissance?
For this I am going to go back to the WRG Modern rule set published in 1979 for the period 1950 - 1985. These rules were for 1:1 engagements at the Company combat team up to Battalion Battlegroup level. This fits in with my fleeting interest in Cold War 1985 engagements where NATO forces are likely to be at the Battalion level and the WP forces will enter from the line of march. It means I can play out small engagements without having to go the Operational level for some things.
What it does mean is that I will probably buy more vehicles and Infantry as I am unlikely to strip off my MSH units from their bases. But it does mean that all my terrain has more of a meaning than the slightly abstract representation it did before.
Biting off too much in one go is a sure way to lose enthusiasm so I am going to try out some simple Battle Drills with about a company to see how it goes.
1/600th Aircraft - A Couple nearly finished
As gaming pieces go these three are nearly finished. They were used as test pieces to try out decal configurations and ideas that I needed for the main project so future aircraft might not quite be the same as these....:)
VF-161 in the later scheme using a decal printed onto white decal paper and then touched up around the edges with black paint
VF-114 using a clear decal relying on the Deck Tan to provide the base for the orange. Decal in two pieces so might try and single one next time
VF-96 Falcons in the early scheme
VF-161 in the later scheme using a decal printed onto white decal paper and then touched up around the edges with black paint
VF-114 using a clear decal relying on the Deck Tan to provide the base for the orange. Decal in two pieces so might try and single one next time
VF-96 Falcons in the early scheme
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