As part of painting up the BG Kursk forces, I have had a re-think on my terrain. So I am trying out the idea of using 2mm thick vinyl floor tiles.
Viewed in daylight
4x4 layout
4x4 layout
Scatter terrain needs a bit more work
Existing terrain matches reasonably closely
Reasonably easy to add some additional material onto already made tiles
As with all gamers, projects come and go. Models you were thinking of moving on get a new lease of life due to a comment in the Hobby or a movie on TV. This will hopefully be my record of my best endeavours not to start anything new until I have at least completed 75% of what I already have....as if that is ever going to happen ;)
Friday, 24 February 2017
Wednesday, 28 December 2016
7 Days at Kursk - Day One - Game 1
LSSAH Sector Game 1
This is snapshot of the terrain in the immediate vicinity of the starting actions on the first day. Hill 228.6 is on the left hand side and 220.5 is slightly North East.
This pitches the elements of 8.Komp/II.Rgt-2 against elements of the lead battalion of 151 Rifle Regiment.
German Platoon (1 Officer) Points=182 13 BR
Grenadier Platoon 100 Pts 11-r BR
- Platoon HQ (6 men)
- Squad 1 5 men + 3 man MG42 team +4 Pts
- Squad 2 5 men + 3 man MG42 team +4 Pts
This is snapshot of the terrain in the immediate vicinity of the starting actions on the first day. Hill 228.6 is on the left hand side and 220.5 is slightly North East.
This pitches the elements of 8.Komp/II.Rgt-2 against elements of the lead battalion of 151 Rifle Regiment.
German Platoon (1 Officer) Points=182 13 BR
Grenadier Platoon 100 Pts 11-r BR
- Platoon HQ (6 men)
- Squad 1 5 men + 3 man MG42 team +4 Pts
- Squad 2 5 men + 3 man MG42 team +4 Pts
- Squad 3 5 men + 3 man MG42 team +4 Pts
- Combat Medic 8 Pts 0-r BR
- MG42 Team (3 men) 18 Pts 1-r BR
- Medium Mortar Team 24 Pts 1-r BR
- Foxholes for 20 men 20 Pts 0 BR
Soviet Company (4 Officers) Points=188 16 BR
Rifle Company 188 Pts 16-i BR
Company HQ (4 Men)
- Platoon HQ (3 men)
- Squad 1 8 men
- Squad 2 8 men
- Squad 3 8 men
- Squad 4 8 men
- Platoon HQ (3 men)
- Squad 1 8 men
- Squad 2 8 men
- Squad 3 8 men
- Squad 4 8 men
- Platoon HQ (3 men)
- Squad 1 8 men
- Squad 2 8 men
- Squad 3 8 men
- Squad 4 8 men
- Combat Medic 8 Pts 0-r BR
- MG42 Team (3 men) 18 Pts 1-r BR
- Medium Mortar Team 24 Pts 1-r BR
- Foxholes for 20 men 20 Pts 0 BR
Soviet Company (4 Officers) Points=188 16 BR
Rifle Company 188 Pts 16-i BR
Company HQ (4 Men)
- Platoon HQ (3 men)
- Squad 1 8 men
- Squad 2 8 men
- Squad 3 8 men
- Squad 4 8 men
- Squad 1 8 men
- Squad 2 8 men
- Squad 3 8 men
- Squad 4 8 men
- Platoon HQ (3 men)
- Squad 1 8 men
- Squad 2 8 men
- Squad 3 8 men
- Squad 4 8 men
WW2 - BG Kursk - 7 Days at Kursk - Day One
I am not one to chase the perfect list and have always tended to try and follow "reasonable" historical structures. So I have thought about doing the same for BG Kursk. These are my interpretations for specific games on the Southern Pincer for a series of games covering 5 - 12 July 1943 which I have called the 7 days at Kursk. The ideas of the games is that it lets me field specific forces which in turn drives the painting progress :)
Day One - 5 July.
In the morning you have:
My initial idea was to break each of the engagements down into constituent parts but as BG Kursk is a game and not a simulation, pieces of it don't quite fit the game system. So I have decided to bathtub up each Divisions actions into one game per day (3 Divisions, 7 Days = 21 games) and play some more generic type games.
So the new sequence will see LSSAH and T having a mix of forces while DR will be mainly an infantry and artillery fight up. In all cases the Soviet defenders will see a strong infantry contingent supported by armour and artillery.
Day One - 5 July.
In the morning you have:
- 8.Komp/II, Rgt -2/LSSAH capturing Hill 228.6 and then being subject to a counter attack by units of 151 Rifle Regiment.
- Once the counter attack had been dealt with, LSSAH then prepared to launch its attack on Hill 220.5. This was an attack with dismounted Grenadiers supported by Tigers and Sturmgeschutz; then, onto the second belt with the Panzergruppe being brought forward with an intermediate action involving the Tiger company against 230th Tank Regiment counter-attack
- DR attacking Beresoff/Beresov and then the second belt with dismounted Grenadiers and no armour support which includes facing a counter attack by Soviet armour in front of Beresoff/Beresov.
- T attacking Gremuchi with dismounted Grenadiers supported by Tigers and Sturmgeschutz with the Panzergruppe being brought up very quickly to continue the attack
My initial idea was to break each of the engagements down into constituent parts but as BG Kursk is a game and not a simulation, pieces of it don't quite fit the game system. So I have decided to bathtub up each Divisions actions into one game per day (3 Divisions, 7 Days = 21 games) and play some more generic type games.
So the new sequence will see LSSAH and T having a mix of forces while DR will be mainly an infantry and artillery fight up. In all cases the Soviet defenders will see a strong infantry contingent supported by armour and artillery.
Monday, 14 November 2016
Cold War - 1 (NL) Corps
Always on the lookout for something different, I found an article recently which discussed the make up of the covering force for 1 (NL) Corps. Following concerns that the NL forces might take too long to deploy from Holland the covering force came from 1 (GE) Corps in the form of 3rd Panzer Division, supported by the NL 103rd Recce Bn & 41 Panser Bde and the US 3rd Brigade from 2nd Armored Div. What a cracking wargaming collection.
So off digging out OMG I found that the NL Orbat didn't quite match the information on the Orbat85.nl website. So this is an update to it (less points). It doesn't have the Bde Recce Company.
41st Pantser Brigade
Bde HQ 1 X HQ(M577) Str.4
Bde Recce Platoon 2 x M113C&R Str.3
41st, 43rd Pantser Battalions
BHQ 1 X HQ(Leopard 2) Str.4
Maint Sect 1 X ARV(Leopard) Str.3
Recce Plt 1 X Inf(Landrover) Str.4
1 X YPR-765 PRRDR(GSR) Str.3
3 Coys,each 4 X MBT(Leopard 2) Str.4
42nd Pantserinfanterie Battalion
BHQ 1 X HQ(YPR-765 PRCO-C) Str.5
Maint Sect 1 X ARV(Leopard) Str.3
Recce Plt 1 X Inf(Landrover) Str.4
1 X YPR-765 PRRDR(GSR) Str.3
3 Coys,each 3 X YPR-765 PRI Str.4
Support Coy 3 X YPR-765 PRAT Str.3
3 X 120mm(YPR-765 PRMR) Str.3
41st Engineer Company
1 X AVLB(Leopard) Str.2
1 X CEV (Leopard) Str.2
3 X Eng(M113) Str.4
41st Air Defence Company
3 X PRTL(Caesar) Str.3
3 X Stinger(Landrover) Str.3
41st Field Artillery Battalion
1 X HQ(M577) (6AR)
3 X M109A2 Str.6
The Bde deployed organisation forms three equal battlegroups with the following structure:
41st, 43rd Pantser BG
BHQ 1 X HQ(Leopard 2) Str.4
1 X ARV(Leopard) Str.3
Recce Plt 1 X Inf(Landrover) Str.4
1 X YPR-765 PRRDR(GSR) Str.3
2 Coys,each 3 X MBT(Leopard 2) Str.4
1 X INF(YPR-765 PRI) Str.4
1 Coy 2 X MBT(Leopard 2) Str.4
1 X INF(YPR-765 PRI) Str.4
1 X YPR-765 PRAT Str.3
42nd Pantserinfanterie BG
BHQ 1 X HQ(YPR-765 PRCO-C) Str.5
Recce Plt 1 X Inf(Landrover) Str.4
1 X YPR-765 PRRDR(GSR) Str.3
2 Coys,each 3 X MBT(Leopard 2) Str.4
1 X INF(YPR-765 PRI) Str.4
1 Coy 2 X MBT(Leopard 2) Str.4
1 X INF(YPR-765 PRI) Str.4
1 X YPR-765 PRAT Str.3
Support Coy 3 X 120mm(YPR-765 PRMR) Str.3
And then add the following to the Covering Force mix 103rd Recce Battalion
BHQ 1 X HQ(M577) Str.4
1 X ARV(Leopard) Str.4
3 Coys, each 2 X MBT(Leopard 2) Str.3
3 X M113C&R Str.5
1 X 107mm(M106) Str.3
So off digging out OMG I found that the NL Orbat didn't quite match the information on the Orbat85.nl website. So this is an update to it (less points). It doesn't have the Bde Recce Company.
41st Pantser Brigade
Bde HQ 1 X HQ(M577) Str.4
Bde Recce Platoon 2 x M113C&R Str.3
41st, 43rd Pantser Battalions
BHQ 1 X HQ(Leopard 2) Str.4
Maint Sect 1 X ARV(Leopard) Str.3
Recce Plt 1 X Inf(Landrover) Str.4
1 X YPR-765 PRRDR(GSR) Str.3
3 Coys,each 4 X MBT(Leopard 2) Str.4
42nd Pantserinfanterie Battalion
BHQ 1 X HQ(YPR-765 PRCO-C) Str.5
Maint Sect 1 X ARV(Leopard) Str.3
Recce Plt 1 X Inf(Landrover) Str.4
1 X YPR-765 PRRDR(GSR) Str.3
3 Coys,each 3 X YPR-765 PRI Str.4
Support Coy 3 X YPR-765 PRAT Str.3
3 X 120mm(YPR-765 PRMR) Str.3
41st Engineer Company
1 X AVLB(Leopard) Str.2
1 X CEV (Leopard) Str.2
3 X Eng(M113) Str.4
41st Air Defence Company
3 X PRTL(Caesar) Str.3
3 X Stinger(Landrover) Str.3
41st Field Artillery Battalion
1 X HQ(M577) (6AR)
3 X M109A2 Str.6
The Bde deployed organisation forms three equal battlegroups with the following structure:
41st, 43rd Pantser BG
BHQ 1 X HQ(Leopard 2) Str.4
1 X ARV(Leopard) Str.3
Recce Plt 1 X Inf(Landrover) Str.4
1 X YPR-765 PRRDR(GSR) Str.3
2 Coys,each 3 X MBT(Leopard 2) Str.4
1 X INF(YPR-765 PRI) Str.4
1 Coy 2 X MBT(Leopard 2) Str.4
1 X INF(YPR-765 PRI) Str.4
1 X YPR-765 PRAT Str.3
42nd Pantserinfanterie BG
BHQ 1 X HQ(YPR-765 PRCO-C) Str.5
Recce Plt 1 X Inf(Landrover) Str.4
1 X YPR-765 PRRDR(GSR) Str.3
2 Coys,each 3 X MBT(Leopard 2) Str.4
1 X INF(YPR-765 PRI) Str.4
1 Coy 2 X MBT(Leopard 2) Str.4
1 X INF(YPR-765 PRI) Str.4
1 X YPR-765 PRAT Str.3
Support Coy 3 X 120mm(YPR-765 PRMR) Str.3
And then add the following to the Covering Force mix 103rd Recce Battalion
BHQ 1 X HQ(M577) Str.4
1 X ARV(Leopard) Str.4
3 Coys, each 2 X MBT(Leopard 2) Str.3
3 X M113C&R Str.5
1 X 107mm(M106) Str.3
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