As it turned out, a WG Panzer Grenadier unit, but only a company appeared on the table, which was dealt with in short shrift by the FSE.
For my forces I am using the standard MSH bases (30mm x 30mm) with two units making up a company. This means that I can use a single MSH base as an attachment without having to do any remodelling.
I followed this up with playing out a Soviet MRR vs a British 1,3 Mech Inf BG. And bogged myself down a bit. The 5Core rules are very elegant but I need to get my head around whether attachments should be present or not (ie accept the level of abstract) and also how to handle artillery support. The ability to have "packets" of support is good and means that I can simulate the WP Artillery Doctrine as well as spreading the NATO jam around thinly.
More to follow on these. As I don't have to paint anything up you might actually get to see some games :)
Some shots from Today's game while I am sat here convalescing.
Birds eye view of the 3' x 3' table with my home made terrain and Timecast buildings. Tthe D8 Markers indicate where a WG might be placed.
FSE and Regt Recce Coy manouvre. The D8 are the possible locations for WG units. I rolled a D6 whenever a unit moved within 12" to check if it activated.
A company of Marders deployed on the woodline