Keep it simple - Don't get bombed and don't get shot down.
The beauty of Thud ridge is that you choose how much "stuff" to have on the
table. The more you have the more you need to score. For the US this is a
nightmare.
The DRV player has three allies. SAMs, MiGs and AA. The last one is
abstract; The US have to make a roll when bombing any target, a roll of 1 means
that the local AA gets them. Watch the panic as the SAR effort comes in. The
other two need some work. The DRV historically (until they sorted out the C2)
had MiG days and SAM days either or. This doesn't translate to Thud Ridge as a
SAM base is a target in the same vein as anything else is.
With a maximum of 6 SAMs available (12 VPS) you have to score 4 VPs or 4
Fighter size aircraft shot down. The beauty of the SAM is that you can keep
some in reserve and deploy them when you want to (or if you are unlucky the US
Recce aircraft force you to deploy one). Popping a SAM battery up in the middle
of the bomber stream always causes a reaction.
The US player will have placed his high ground pieces before the forces are
selected. So you will know roughly what you are up against very early on. If
half the table is water it is a US Navy strike forces in which case the high
ground can't be within 40cm of the coast line. With a table that is 120cm wide
to start with this means that there is only a thin line of table at the back to
screen. A bonus for you as the US have to get behind this to be screened from
SAMs. You just don't put any targets behind it. Against a mixed force or USAF
only terrain screening is something else you have to watch. Targets and SAMs
need to be in the open with a good field of fire both to and from
SAM Ranges are based on the altitude of the target. 10cm per height level
(with a bonus at the higher altitudes) You can't screen the whole table with 6
batteries (4 batteries can put an screen against level 2 aircraft though) but
you can channel the US by using pockets of 2-3 weapons. Most US players tend to
keep high (I have no idea why) so you will have a load of targets. If the US
try and thread the needle (keeping at level 1) between SAMs (probably a F-111
player so watch out they're shifty) you need to keep a MiG reserve to counter or
another SAM Battery to mess him up. You have a couple of options with the SAMs
put them forward and hope to attrit the attacking forces bombing aircraft but
the canny US player will just go for your "easy" SAMs and gain a couple of 1
VPs. Or, keep them back, force the US to manouvre into the space and then pop up
your reserve; or (after you've done option 2 once or twice) don't have a reserve
and keep him worried about where you are going to pop up, and replace the SAM
reserve with the same points worth of MiGs - Sneaky!!!.
MiGs are cheap. The MiG-17 is only 2 points and a gun and missile armed
MiG-21 is 4 points. But, remember the line at the beginning "Don't get shot
down". Use the MiG-17 to draw off the CAP but keep low, the -1 for being at
level 1 means over half his shots will be wasted and if you are up against the
F-4 (early models without guns) all the better, you have a cannon to use when he
has wasted his last missile shot. This doesn't work against the 'fates though,
they have kept the faith and kept a gun on the crusader.
Once the MiG-17s have drawn the teeth of the F-4s then its time to bring out
your reserve MiG-21s why ?, because he will be so keen on dog fighting he will
be out of energy and you can now go for the strikers unless you want the poetic
justice in shooting down the vaunted US fighter. Just watch out for a reserve
CAP and watch the VPs. If you have cleared the strikers (unless he has kept a
strike reserve) get out the way and don't give away easy VPs.
There is so much going on with Thud Ridge it is what makes it a cracking
game. Bit like chess (which I lose at as well)
As with all gamers, projects come and go. Models you were thinking of moving on get a new lease of life due to a comment in the Hobby or a movie on TV. This will hopefully be my record of my best endeavours not to start anything new until I have at least completed 75% of what I already have....as if that is ever going to happen ;)
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