Sunday 19 July 2020

Building a Fallschirmjager Battlegroup for Crete using Peter Pig figures

Most people know I am a fan of Peter Pig's figures.  I think they have plenty of character and the newly released fallschirmjager are no different.  The new release are "early war" and definitely have the option for Crete with rolled up sleeves and helmet covers. There are twenty packs in the new range plus some of the old range (Packs 45, 50 and 377) give you a couple of additional figures if you are happy grabbing a pack just for one figure or pose.

Most of my WW2 gaming uses the Battlegroup rule set authored by Warwick Kinrade.  There is an option in the Tobruk book to create the forces needed to fight for the island of Crete in 1941.  This is my record of building a German FJ battlegroup for either Parachute or Glider deployment.

The BG army lists follow a standard pattern:

  • Forward Headquarters:  Here you find the senior commander of your force, Air Liaison Officers, Signals Units, Communications teams and some themed activities (more of that later).  Taking units here lets you unlock options such as Logistics and Additional Fire Support which round out your force.
  • Infantry Units:  Here you find the solid core of your battle group.  Platoons of troops with supporting elements such as tripod mounted MGs, Mortars, Medics and AT Rifles. You can also field additional sections of infantry if needed. 
  • Tank Units: If you are permitted armour then platoons or troops of tanks as well as single vehicles can be added to your force.
  • Artillery Units: This is the artillery and mortars that are dedicated to your battlegroup as well as your forward observers to control fire.
  • Defences:  If you are a defending force then you have the option of adding defensive positions, snipers and possibly barbed wire and minefields.
  • Engineer Support Units: If not an option as "infantry" you will find Assault pioneers and specialist engineering equipment needed to assist your troops.
  • Reconnaissance Support Units:  Battlegroup is all about the combined arms approach and you will find Recce patrols, armoured cars and the like.
  • Logistic Support:  Provides ammunition resupply and first aid for your force.  
  • Specialist Support:  Where permitted this gives you the options to add those small units or weapons which are vital but don't fit anywhere else in the force structure.
  • Additional Fire Support: This is where the higher level on call artillery can be found to supplement your dedicated support as well as the options to deliver counter battery fire and conduct some preparatory fire with both artillery and aircraft on planned missions (on call air power is covered as a game mechanic).
My Fallschirmjager (which includes the option to play as the Gerbirgjager for later engagements) get to draw up a sub set of the army list which reflects the method of entry onto the island and the scarcity of support at critical stages.  Each of the links below will take you to the respective section and some ideas of what you can build/take.

Forward HQ
Infantry Units
Defences
Engineer Support Units
Reconnaissance Support Units
Logistic Support
Additional Fire Support
Objective Markers

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