While looking at something that I can use for Battle Group. I thought about the engagement between C Coy, 22nd Battalion and Plessen's force at the mouth of the R Tavronitis.
Plessen commanded 3/LLStR less its 4th Platoon (Zug) that was the special bridge assault force.
So the landing force would be based around something like this:
Glider 1 - Kompanie HQ (Forward HQ plus runners, Combat Medic, Comms Relay team)
Glider 2 - Funk Trupp (Forward Signals Unit)
Glider 3 - sMG (Tripod mounted MG34 w/loader team)
Glider 4 - sMorser (81mm Kurz w/loader team)
Glider 5 - 1st Platoon HQ plus AT Rifle
Glider 6 - 1st Platoon Section 1
Glider 7 - 1st Platoon Section 2
Glider 8 - 2nd Platoon HQ plus AT Rifle
Glider 9 - 2nd Platoon Section 1
Glider 10 - 2nd Platoon Section 2
Glider 11 - 3rd Platoon HQ plus AT Rifle
Glider 12 - 3rd Platoon Section 1
Glider 13 - 3rd Platoon Section 2
Points wise about 600-650 so a platoon sized game ? Restriction would normally be two platoons but as you loose 3 sections in the way they are organised I would say about for this scenario about right.
However, the accounts say that only 7 (or 8) gliders reached the objective. A bit undecided on how to translate that into on table units. 7/12 or 8/13 might change the Glider Landings rule to say 1 Not arrived, no effect other than loss of units and no BR and then have 2 being destroyed on the way in as normal, 3-4 Rough Landing and 5,6 Perfect
As with all gamers, projects come and go. Models you were thinking of moving on get a new lease of life due to a comment in the Hobby or a movie on TV. This will hopefully be my record of my best endeavours not to start anything new until I have at least completed 75% of what I already have....as if that is ever going to happen ;)
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